RPGamers Network > Reviews > Game Music Reviews > Radical Dreamers (Gamerip)
Reviewed by: Ersatz Sobriquet
Not too many people know about the sequel to Chrono Trigger, Radical Dreamers. The game came off of SNES' Satellite dealy thingy add-on that was only released over in Japan. From what I gather, the game was purely text based. Nothing more, really.
So with a text based adventure, with some minimal graphics, apparently. With something like that, music would be one of the biggest things about the game. Yasunori Mitsuda comes through again with another great soundtrack, though, and places all fears to rest.
The musical style isn't so redundant as Chrono Cross was, but it doesn't spice it up quite like Chrono Trigger did as well. So, think about the two most basic things about each of the soundtracks, and you got yourself Radical Dreamers.
Songs like Gale bring out the best of Mitsuda, with a nice moving, rather riveting piece, almost a battle theme. The percussions used in this song are very nice and the change up in the melody is smooth and purposeful.
Days Of Summer is just like any other Chrono opening track, moving, powerful and very musical, touching the Celtic side all the while as well. Even though this was done on the SNES soundboard, Mitsuda sure knew his way around it, as the flute sound isn't annoying in the least bit.
I'm guessing in the game, as was the case in Chrono Cross, there are two worlds that the heroes traversed. There is a song called The Girl Who Stole The Star which is a rather nice piece with piano and flute. Then, two tracks later, there is a piece entitled Requiem, which is the same as TGWSTS with all the instruments but the piano dropped. I can see Mitsuda began experimenting with this style of playing to prepare himself for Chrono Cross.
There are some sleepers on this album, though. Sneaking Around is just plain boring. Blips of hums pan in and out as two different string pieces "stab" the VERY empty scene the first thirty seconds. Then a VEEERRRYYY soft and slow piano plays the next minute or so. VEERRRYY slow. The song is just boring more so than bad. Which I'd rather have than bad.
Snakebone Mansion sounds like a faster version of Sneaking Around, which isn't bad. As I said, the song could have been better if they didn't play it at 40bpm. Frozen Flame sounds like the classic Chrono theme before they change the flute sound half way through. It's an enjoyable listen as well.
Nothing is really bad on this album, but nothing is outstanding. If you happen to even find this special rip of the game, then you'll probably listen to it for a while before burning it on a CD for your collection. Do try to obtain this, it is worth your time. I doubt you'll be listening to it constantly, but when you do listen to it, you'll be pleased.
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Album Information | Reviewer Rank |
---|---|
Radical Dreamers (Gamerip) Published by: Gamerip Release Date: November 30th -0001 Composed by: Yasunori Mitsuda 1 Disc, 16 Tracks Catalog: There is no catalog entry for this album. |
79 |
Reviewed by: Ersatz Sobriquet
Not too many people know about the sequel to Chrono Trigger, Radical Dreamers. The game came off of SNES' Satellite dealy thingy add-on that was only released over in Japan. From what I gather, the game was purely text based. Nothing more, really.
So with a text based adventure, with some minimal graphics, apparently. With something like that, music would be one of the biggest things about the game. Yasunori Mitsuda comes through again with another great soundtrack, though, and places all fears to rest.
The musical style isn't so redundant as Chrono Cross was, but it doesn't spice it up quite like Chrono Trigger did as well. So, think about the two most basic things about each of the soundtracks, and you got yourself Radical Dreamers.
Songs like Gale bring out the best of Mitsuda, with a nice moving, rather riveting piece, almost a battle theme. The percussions used in this song are very nice and the change up in the melody is smooth and purposeful.
Days Of Summer is just like any other Chrono opening track, moving, powerful and very musical, touching the Celtic side all the while as well. Even though this was done on the SNES soundboard, Mitsuda sure knew his way around it, as the flute sound isn't annoying in the least bit.
I'm guessing in the game, as was the case in Chrono Cross, there are two worlds that the heroes traversed. There is a song called The Girl Who Stole The Star which is a rather nice piece with piano and flute. Then, two tracks later, there is a piece entitled Requiem, which is the same as TGWSTS with all the instruments but the piano dropped. I can see Mitsuda began experimenting with this style of playing to prepare himself for Chrono Cross.
There are some sleepers on this album, though. Sneaking Around is just plain boring. Blips of hums pan in and out as two different string pieces "stab" the VERY empty scene the first thirty seconds. Then a VEEERRRYYY soft and slow piano plays the next minute or so. VEERRRYY slow. The song is just boring more so than bad. Which I'd rather have than bad.
Snakebone Mansion sounds like a faster version of Sneaking Around, which isn't bad. As I said, the song could have been better if they didn't play it at 40bpm. Frozen Flame sounds like the classic Chrono theme before they change the flute sound half way through. It's an enjoyable listen as well.
Nothing is really bad on this album, but nothing is outstanding. If you happen to even find this special rip of the game, then you'll probably listen to it for a while before burning it on a CD for your collection. Do try to obtain this, it is worth your time. I doubt you'll be listening to it constantly, but when you do listen to it, you'll be pleased.
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