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Star Trek Online goes public
For fans of the forty-year-old Star Trek franchise, yesterday was a red-letter day... or perhaps that should be a red-shirt day. Star Trek Online went public yesterday, and offers fans the chance to step into the Federation-issue shoes of a starship captain, or the pointy metallic boots of a Klingon warlord -- in the latest virtual world to hit stores.
If you were one of the lucky beta testers of this game then you have seen and felt all the headaches that beta games have to offer: more lag then waiting for Q to give you a direct answer, random server crashes, and a lot of 2 hour emergency maintenance periods (they should really put in a warning message system). The game play and graphics are great and will still improve. I know that it's no Final Fantasy, and it's only a MMO game, but you do get to play some storylines from the old shows (ST:TOS, ST:TNG, DS9, Voyager and even Enterprise). I really do like the game as I myself am a Trekkie, and from my experience so far it's a great game (more advanced then Eve Online). In the coming weeks there will be improvements and upgrades to the game and the lag as Asian and European servers are being brought online. (Hopefully they fix those lag and crash issues)
Like most other online worlds, the game charges a $14.99 monthly fee; but the first installment is included in the game's $50 purchase price (or $79 for the collector's edition). And for that money, I'd certainly advise franchise fans to take it for a spin: after all, you can't get many dilithium crystals for that these days, and as with any online world it'll improve as the team has more time to tweak.
Also, the people over at Star Trek Online are already planning for the future, add on stories, more factions and races, and more ships. Check out Star Trek Online News Updates.
Leave your mark on the Star Trek universe!
Join us in Star Trek Online, and boldly go where no one has gone before! Long Live the Federation.
I was in the beta, and while the Trek feel is there with the way the game looks and sounds, that's pretty much all.
I spent most of my beta doing cookie cutter missions with no real change in sight. I feel that this is perhaps a general flaw in all MMO's, and I don't much care for it.
Plus, the engine. It looks fine and all, the only problem is the texture pop-in and in some extreme cases entire character models would gradually pop-in, leaving floating eyeballs in the screen for a few seconds before the rest of face filled in.
Just bleh.